Virtual gallery of spatial forms and
compositions: Existing, unrealized and lost.
The purpose of this project is to create a virtual gallery of vanguard sculpture,
three-dimensional art objects and compositions. All models will be reconstructed and
animated in three-dimensional computer graphics. Music/sound support will accompany each
composition. The exhibits will be mounted in an interior space designed by the author on
the computer, and it will be possible to travel inside these interiors in real time,
looking at and manipulating forms from different perspectives.
One will be able to choose a model for closer inspection to learn its history, context
of creation and artistic purposes. Texts relating the details of the device, design and
methods of construction will also accompany the works, as well as a description of the
model's construction in the computer graphics program. Anyone can access the exhibit in
order to transform it or change its animation and sound settings at one's discretion.
The project is based on existing, unrealized and lost objects--the past and present of
the Russian vanguard. The first halls of the exposition will be devoted to the
fathers/founders of vanguard currents of the beginning of the 20th Century, volume
compositions created by artists of constructivism, suprematism and architectural
propaedeutics. Three-dimensional copies of compositions of Tatlin, Rodchenko, Malevich and
Lissicskij have already been completed. Further representations of the widest spectrum of
artistic directions, including modern vanguard sculpture, will find volumetric life in
virtual space.
The vanguard, and, in particular, the Russian vanguard, retains a constant cultural
value, creating interest all over the world. A virtual gallery enables one to experience
historical models come alive so that "pictures" can be accessed in a form that
will allow further work with them. That will be interesting not only for beginning artists
but also for professional designers.
News of the gallery's creation, invitations to visit it and to become a participant
will be placed in art publications and in computer and multimedia publications, as well as
news of updates, best exhibits and messages from online conferences associated with the
project. Computer networks will allow users from all over to view the project and
participate in an electronic dialogue about the project. Artists engaged in vanguard
sculpture and wishing to present virtual copies of their works can join in, as can artists
engaged in three-dimensional computer graphics and animation, artists interested in
currents of modern art, art critics, experts in multimedia, modern composers, etc. In
addition, the project will include the issue of a CD-ROM with the contents of the museum.
Internet technology has advanced considerably in the last few years. Relevant to this
project is the so-called "Second Web," based on Virtual Reality Modeling
Language (VRML), the language that describes the construction of three-dimensional space
and allows for the uniqueness of the present project. This technology allows the
components listed above to be assembled for the first time. Up to now, virtual galleries
were simply libraries of flat, two-dimensional images. This interactive gallery would
allow the synthesis of the best traditions of art for the first time: volumetric models,
color, animation and sound. And it would allow visitors to travel through gallery spaces
in real time. Comments on the history of the works, rules of composition and instructions
on using the toolkits of the computer software programs will be a part of the project.
The project will seek to create widely accessible space for dialogue, leading to
acquaintance with and the mutual accumulation of cultural experiences in the sphere of
arts, and the popularization of modern and historical currents in art. Models which exist
only in drawings and photos will be restored through "Lost in time" exhibitions,
the contents of which can be a valuable educational resource.
The project seeks to locate the basis of the problems and decisions behind
representational expressiveness. Acquiring the knowledge of how to create effective images
and the effects they have on us, the knowledge of existing styles, through composite
prototypes is as important as the knowledge of syntax and punctuation. One can speak about
the gallery as a prototype storehouse of images, of "Marks of time," created in
the best traditions of art, synthesized through volume, color, movement and sound.
The author of this project has begun a serious exposition of models of the vanguard
from the beginning of this century. At that time, artists spoke about the creation of a
prototype alphabet of expressive means--color, lines, simple geometrical figures. The
components of this alphabet would be simple and elementary, just as the phonetic units of
our spoken alphabet. It was only required to collect these means together and comprehend
them. The research activity on this alphabet continues to this day, and by visiting our
gallery, one can be connected to this activity by creating compositions from the simple
geometrical forms, allowing one to comprehend his or her own sensations as they are
derived from the gallery's compositions.
Another current of thought popular at the beginning of this century was the synthesis
of arts and synthetic images. The problem of the isolation of computer technologies from
the art prototypes produced by a culture is an important one. Therefore, a part of this
project will be to create a special educational studio devoted to teaching fine art
through computer graphics technology. Textbooks on computer graphics usually train people
to use the tools of the software outside the context of artistic activity. The result is
that a person can learn to use the programs but not how to create art in an expressive or
competent way.
Although the tools of computer graphics programs simulates in many respects real
representational techniques, work with real forms remains, for the most part, a sphere not
mastered by computer technologies. As such, a part of the educational studio will contain
texts designed to acquaint visitors with professional concepts of composition, style,
form, proportions, relationships of parts to the whole composition, contour, stain,
symmetry, asymmetry, contrast, etc.